![]() I remember switching into edit mode on the 'Town of ZZT', and tweaking the responses of the characters. I downloaded ZZT off a BBS when it came out, and to begin with it wasn't particularly impressive. There's also a fully functioning Rust port, which was written before the reconstructed source was available: ![]() One fun thing I did do was take Adrian's Pascal source code, and write a Pascal-to-Go transpiler to produce a Go version of the same. That project is incredible to me - the reconstructed source code, when compiled with Turbo Pascal 5.5, compiles to an executable file that's byte-for-byte identical to the original ZZT.EXE. I think there's been something of a resurgence of ZZT stuff in recent times, thanks in no small part to Adrian Siekierka's work, particularly his "Reconstruction of ZZT", a reverse engineering of the lost Turbo Pascal source code. Then I sketch up the easy stuff for a bit, but give up as soon as it gets hard. I played the shareware "Town of ZZT" as a teenager, made my own (very incomplete) worlds, and had fun with the programming language, ZZT-OOP - a very quirky beast.Įvery few years I have a silly notion I want to write a similar game but with a real programming language like Lua (or one of my own creation). Although Super ZZT is in many ways a vast improvement over ZZT, it never caught on with the ZZT community like the original ZZT did, and very few games were ever created for Super ZZT.ZZT holds a special place in my heart. Some changes to this version include floor textures, new prefabricated enemies and objects, and scrolling maps, allowing for much larger worlds than ZZT would allow. It was necessary to add the argument /e to the command line when loading Super ZZT, and then to press E to enter the editor. ![]() ![]() The editor itself was somewhat âhiddenâ by the creators, perhaps because it was not quite as polished as they wanted in time for the release. Like ZZT, the greatest draw to its sequel was the level editor which allowed players to create their own games. ![]() Like its predecessor, Super ZZT was essentially a game creation system with a few games packaged with it, which included Lost Forest, Monster Zoo, and Proving Grounds. "Super ZZT is the successor to ZZT, created by Allen Pilgrim and Tim Sweeney of Epic Games (then Epic MegaGames). ![]()
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